While it sounds impossible at first, each time you defeat one of the four bosses, your progress is saved, meaning that each time you restart after that, the boss will stay defeated. Ultimately, the goal of Rogue Legacy is to storm the castle, fight through four different sections and defeat four bosses before taking on the final boss. These traits lend each hero a ton of personality, and it makes it easier to retell stories of triumph and failure when you can call your hero Lady Taco, the gay assassin with dwarfism. Some don’t have any effect, like being gay or bald. When choosing your heir, each will have a few hereditary traits that range from extremely useful, like having giganticism, to less than helpful, like dealing with glaucoma or IBS. This is especially true of character trait descriptions, which also marks one of the more creative departures from formula. The enchantress in particular has a few good lines and the descriptions for just about everything elicit chuckles. Every hero you guide into the castle storms in with their sword held high and a look of silly determination on their face. The cartoonish art style gives the game a humorously retro feel, and it’s full of tiny winks that will get a ton of laughs. Rather than take the usual roguelike layout and wipe away every ounce of progress after each failure, Rogue Legacy makes you feel like every single death served a purpose. Although the game is still incredibly difficult and death occurs in a handful of minutes (sometimes even seconds) after entering the castle, you still have a feeling of progress when you use your gold to up base stats and return stronger and more prepared the next time. It’s this permanent progress that puts Rogue Legacy a step above more straightforward roguelikes. It’s a tiny, genius idea that really makes Rogue Legacy work to keep you hooked. Once you reenter the castle, though, a shadowy figure named Charon will take your leftover money, meaning each run through the castle begins with no gold. Gold can even be used to lock the design of the castle from one hero to the next, meaning that if you’re comfortable with one layout, you can pay to keep it that way next time in hopes of destroying more enemies or discovering more treasure than the last time. While storming the castle, your hero will collect gold which is used to either upgrade a castle that houses base stats for all characters, to buy new weapons and armors from a blacksmith, or to obtain runes that offer various bonuses when applied. ![]() However, the true genius comes in the feeling of progress instilled throughout the game. ![]() The castle you storm is made up of randomly generated rooms and enemies that ensure a different experience each time you run through. In familiar RPG fashion, each heir has a class of their own, ranging from Barbarian and Mage to Lich or Miner, each with their own perks and upgrades available. The roguelike elements come into play when you die: rather than restart as the same determined knight, you choose from one of three randomly generated heirs, complete with silly names and character traits. You can run, jump, attack, and use magic to make your way through the shifting landscape, and it all feels comfortably retro for gamers who still dust off their Super Nintendo every now and then. ![]() Much like the Castlevania series, players will be guiding a knight through a daunting castle and other locales while battling an assortment of classic enemies through vertical tunnels, spike pits, spike traps, and, of course, secret rooms. While it’s not incredibly deep or revolutionary, it does so much right that it continues to feel enjoyable and fresh even after you sink days into it.Īlthough it brandishes many of its roguelike tendencies on its sleeve, Rogue Legacy is undeniably an old-school action/platformer at heart. Simply put, Rogue Legacy takes all of the excellence out of a few genres and blends them together to create a game that is so hard to put down you’d think the controller was soldered to your hands. Although Rogue Legacy leans closer to its RPG roots than tougher roguelikes do, it still asserts itself in the genre by adding a few twists that make it more accessible to newcomers while keeping it a blast for veteran fans. Whether or not you’re a fan of the genre, it’s impossible to say that roguelike titles haven’t been making a comeback as of late. After a slump period where games, while still fun and innovative, weren’t quite challenging, roguelikes have been leading the charge for difficult titles to reclaim their spot in the hobby.
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